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Host(s): Thetechboy & FiestyOrange
In this episode of Beyond the Spiral, Thetechboy brings on FiestyOrange to discuss the current stat system within Wizard101 and ways to improve it with a system broadly used in other MMOs, Flat Stats.
Overview of the stat system:
- Percentiles:
-
- Damage:
- Multiplier for damage, no hard cap.
- Resistance:
- Takes away percentage of incoming damage, no hard cap.
- Accuracy:
- Decreases chance of fizzle/miss spells, over 100% counteracts debuffs.
- Armor Piercing:
- Takes away percentage of pierce from player, starts from aura -> tower shield -> stats. “Counter” to resistance.
- Stun Resistance:
- Chance to resist stuns.
- Healing in/out:
- Multiplier for healing, no hard cap.
- Power Pips:
- Increases chance to get power pips, over 100% doesn’t give any benefit.
- Shadow Pip Bonus:
- Increases chance to get shadow pip, the effect of maxing out is unknown.
- Fishing Luck:
- Increases chances to get fish.
- Damage:
- Flat Stats:
- Critical/Block Rating:
- Solid number, translates into a percentage based on a predetermined ranged. This range changes as you level.
- Pip Conversion:
- Refer to Critical/Block Rating.
- Critical/Block Rating: